IMPLEMENTATION OF AUGMENTED REALITY-BASED LEARNING MEDIA USING THE AGAR (AMAZING GEOMETRY AUGMENTED REALITY) APPLICATION IN GEOMETRY

Hakmi Rais Fauzan

Abstract


This study aims to determine the effectiveness of using AGAR (Amazing Geometry Augmented Reality) media in mathematics learning, specifically in teaching spatial figures at a junior high school in Malang. This study uses a pre-experimental design. The sample size in this study was 24 students. The instruments used were pretest, posttest, and student response questionnaires. The data analysis techniques used were descriptive data analysis and inferential data analysis using SPSS software. The results showed that the average pretest score of the students was 73.85 and the average posttest score was 81.5. The students' learning outcomes before the learning process were still relatively low because no students obtained a score above the minimum passing grade, while the students' learning outcomes after the learning process were relatively high because 21 students obtained a score above the minimum passing grade. The students' learning outcomes before the learning process were not satisfactory because no students achieved the minimum passing grade, while after the learning process, 21 students achieved the minimum passing grade. Thus, the students' learning outcomes after the learning process met the classical mastery criteria. The students' response to the use of AGAR media was that 93.5% of students chose the “yes” category and 6.5% of students chose “no,” so it can be said that the students' response was positive. Thus, it can be concluded that the application of AGAR media is effective on students' mathematics learning outcomes.

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